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MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
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A clash between game and narrative ...Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
http://www.iath.virginia.edu/pmc/Virtual.Community.html
Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Full text by subscription only.
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SSRN-Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier by Edward Castronova Californians discovered a new world called Norrath, populated by an exotic but industrious people. About 12,000 people call this place their permanent home, although some 60,000 are present there at any given time. The nominal hourly wage is about USD...Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community.
http://svmud.lysator.liu.se/pargman/
Quick and very sharp critique of the validity of recent research on video games and violence.
http://culturalpolicy.uchicago.e...u/conf2001/papers/goldstein.html
Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
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the cutscene is an essential part of a game’s rhetorical and intertextual address to the player, a dimension of computer game The technique of cutscenes, as typically found in story-based action games, is placed within a wider discursive problematic, focusing on the role of pre-written narratives in general. Within a theoretical framework raised by Espen Aarseth, Markku Eskelinen and Marie-Laure Ryan,...Essay about video games including an analysis of SimCity written by Ted Friedman.
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SimCity Essay An earlier version of this essay appeared in Cybersociety, edited by Steven G. Jones (Sage Publications, 1995 Introduction Every encounter between reader and text is a kind of exchange. A book lies inert until it you pick it up and...Argues that honest game design begins and ends with "fun" considered philosophically.
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Fun is Fine: Toward a Philosophy of Game Design Fun is Fine: Toward a Philosophy of Game Design Font Definitions font-face {font-family:Times; panose-1:2 2 6 3 5 4 5 2 3 4; mso-font-charset:0; mso-generic-font-family:roman; mso-font-pitch:variable; mso-font-signature:536902279 -2147483648 8 0 511 0 font-face {font-family:Helvetica; panose-1:2 11 6 4 2 2...Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
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Alan Amory, Germany and published in the conference proceedings. FRD Review, July 1998 Mail and Guardian PC Review, August 1998 Abstract Playing games is an important part of our social and mental development. The computer games industry has grown extremely quickly over...Abstract of article showing increased aggression in video game players. Full text by subscription.
http://content.apa.org/journals/psp/78/4/772.html